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Updated documentation site


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  • 2 weeks later...

 

403 Forbidden Access was denied to this resource.

 

Resource denied

 

I can no longer access the docs :blink:

 

Edit: I think my licence is due for renewal, but still the SDK doesn't come with an offline version of the docs anymore so this is a pain!

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Improved search for documentation.

 

 

The following special operators and modifiers can be used:

  • operator OR: hello | world
  • operator NOT: hello -world, hello !world
  • field search operator: @title hello @content world
  • phrase search operator: "hello world"
  • strict order operator (aka operator "before"): aaa << bbb << ccc
  • exact form modifier: raining =cats and =dogs
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any eta on finishing the material_chain_base page? it has been off for quite a while

Chain material is a tricky one. It requires special mesh for correct result.

You can dig into data/samples/materials/chain_00-chain_02 samples.

This samples construct the skinned mesh files from static mesh source.

The resulted skinned mesh file must contain just two animation frames:

  • The first frame is bind pose frame with all identity transformations.
  • The second frame is frame with real link transformations (of course you can use multiple frames or even update link transformations manually).

To move chain you should just update "bone_offset" material parameter (0.0-1.0 range for one chain step) without affecting bone transformations.

The shader performs linear interpolation between neighbor bones (links) so they should be placed in successive order in skinned mesh file.

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Are there any restrictions with the searching field? For example I was looking for the Perlin function (engine.game.getNoise()) and type "perlin" or "noise" in it. It seems that the searching engine aren't looking into the code-segments and his documentation.

 

EDIT: Sorry, but I searched for that words in the filter-tab, and overlooked the search-bar on top. :)

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Are there any restrictions with the searching field? For example I was looking for the Perlin function (engine.game.getNoise()) and type "perlin" or "noise" in it. It seems that the searching engine aren't looking into the code-segments and his documentation.

 

EDIT: Sorry, but I searched for that words in the filter-tab, and overlooked the search-bar on top. :)

 

Sorry for the confusion, it's renamed to "navigation filter" now.

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any eta on finishing the material_chain_base page? it has been off for quite a while

 

We plan to complete updating documentation on the materials library in October, most of the work is already done.

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  • 1 month later...
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  • 2 months later...

Damn thx!

 

I appreciate the fact that now you can search for everything in your web document now,

 

I don't get why can't you put the Advanced search and Quick filter in the same box though...

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