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Unigine SDK 2013-06-20: Stereo 3D Improvements


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Stereo 3D
  • AppOculus plugin (Oculus Rift VR googles integration) has been improved a lot: correct splashes, screenshots, distortion, aspect ratio, chromatic aberrations.
  • Stereo separation parameter has been replaced with Stereo radius (1/2 of the separation value).
  • Added stereo offset parameter (an offset after perspective projection, 0 by default).
  • App3DVision and App3DSurround plugins create stereo-compatible screenshots (side-by-side).

Here is the video from Valley benchmark working in Oculus Rift mode:

 

...and Heaven benchmark:

 

Public release of updated benchmarks with Oculus Rift support is planned in July.

 

Render

  • Better Clutter objects orientation based on normals to the surface.
  • Additional render shader defines can be tweaked from UnigineScript and C++ API.
  • Fixed a problem with water jittering on mobile platforms.
  • Material bindings can be used in any materials, so ObjectDynamic can use any existing shaders by emulating the corresponding vertex format.
  • Added a sample with orthographic rendering: data/samples/render/ortho_00.
  • Added a sample with fake ObjectMesh via ObjectDynamic: data/samples/objects/dynamic_03.
GUI
  • Performance optimization for complex widget hierarchies.
  • Gui::clearTexture() function clears Gui texture file cache as well.
  • Flash GUI uses simple FFP rendering mode to improve performance on mobile devices.
  • Fixed a bug on deletion of the Widget instance with multiple registered callbacks.
  • Added possibility to modify the global transfomation matrix for Gui and WidgetWindow (so you can tilt/rotate/move... the 2D GUI in 3D space).
  • Added a sample with rendering Widget to Image: data/samples/widgets/render_00.
  • User interface files (.ui) can include data from different files with multiple string substitutions (e.g. <include name="file.ui" foo="bar" foo2="bar2"/>).
  • Perspective distortion for data/samples/widgets/canvas_00|01 samples.
  • Added samples with Gui and Window transformations: data/samples/widgets/transform_00|01.
C++ API
  • Added String::substr(), String::utf8strlen() and String::utf8substr() functions.
  • Added accessors for Vector and Matrix data types in the Xml class.
  • Added functions for taking screenshots: Unigine::Render::ScreenshotFunc().
  • Added functions for splash screen rendering: Unigine::Render::SplashFunc().
UnigineScript
  • Reflection class can get type of function return value.
  • Added classid() statement (can receive class signature or a variable), is_base_class() can receive its result as the first argument for faster result querying.
  • typeid() can also receive type signature.
  • Added bounds.h with simple bounding volume logic.
  • USE_DOUBLE macros is available in WorldExpression.
Tools
  • Added -n argument for ImageDDS (creates an empty image).
  • Fixed a crash in 3D editor plugins on exporting files without surfaces.
  • Added support for different object alignments and animation range exporting into Maya plugins.
Documentation
  • Added documentation on new ObjectDynamic class.
  • Updated UnigineEditor articles.
  • Updated documentation on UnigineScript classes: Gui, Image, ObjectMeshDynamic, ObjectTerrain.
  • Updated articles on UnigineScript function sets: engine.render, engine.editor, engine.physics, engine.system, engine.world.
Other
  • NOSIGPIPE flag for Mac OS X and iOS version of Socket has been added.
  • Added two samples of WinRT applications: source/samples/WinRT.
  • Fixed linking problem with Clang / Mac OS X.

As promised, we have also published the video from ITEC 2013 demo (unfortunately it's a bit problematic to provide access to the build itself since the dataset is 60 GB in size already):

 

 

PS: It was only two weeks since the last SDK update, but we decided to roll out a new one before going into even more improvements and new features.

 

Download links

All files can be found in "Downloads" section of the portal: https://developer.unigine.com/fileserver/index

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You are so quick. Nice work.

 

But, seems there is some confusion in the new document(the left one).

 

PS: I just downloaded the document, not know if the one with the install package has same problem.

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  • 2 weeks later...

You are so quick. Nice work.

 

But, seems there is some confusion in the new document(the left one).

 

PS: I just downloaded the document, not know if the one with the install package has same problem.

 

Documentation reuploaded, you can find fixed version here https://developer.unigine.com/fileserver/list/Documentation

How to submit a good bug report
---
FTP server for test scenes and user uploads:

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Public release of updated benchmarks with Oculus Rift support is planned in July.

 

We only finally got our oculus today. (After waiting since 1980!!)

I have seen a lot of demos now from unity, and we have run through the demos from the unigine benchmarks. I must say, terrific. This absolutely smokes anything out of unity. Particularly good are the Heaven (with tessellation) and Sanctuary demos, though the non 1:1 scale of sanctuary is really apparent.

When you release these, it would be very beneficial for you guys to get them up on the oculus website as well. Again, this rocks in rift... If only there were more pixels for the valley demo...

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