binstream Posted June 13, 2013 Share Posted June 13, 2013 This two-part article is about the application of Procedural Generation process when creating the content for the Oil Rush naval strategy game and Valley benchmark: https://unigine.com/en/articles/procedural-content-generation Your feedback is very much appreciated. 1 Link to comment
ulf.schroeter Posted June 14, 2013 Share Posted June 14, 2013 Simply excellent article !!! Link to comment
Zhou.Alone Posted June 16, 2013 Share Posted June 16, 2013 Awesome work! PS: Need some material(shader) articles about Unigine. Link to comment
Guest shane.ploenges Posted June 19, 2013 Share Posted June 19, 2013 A really good article, very insightful, thanks for your effort Link to comment
n.bazunov Posted December 20, 2015 Share Posted December 20, 2015 Thanx to Andrew for the article! Link to comment
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