ulf.schroeter Posted June 9, 2013 Share Posted June 9, 2013 When running WorldSwitcher sample it seems switched elements at switching border (but still out of switching range ?) are shown for a very short time (1 frame ?) and than immediately will be set to invisible again, but will reappear shortly after that when moving towards elements. Artifacts hard to describe by words and not visible in screenshot, but visible on sample start and also when turning view frustum "away" from scene, waiting some moments (causing resource unload ?) and than turning back to scene and moving towards scene. Link to comment
sebastianbah Posted June 10, 2013 Share Posted June 10, 2013 Could you please provide us some additional information: What gpu do you use? Are there any dependencies on render settings? And video fragment with reproduction of this issue would be very helpfull. Thanks! Link to comment
ulf.schroeter Posted June 10, 2013 Author Share Posted June 10, 2013 have you launched your sample to reproduce the described artifact ? Link to comment
ulf.schroeter Posted June 10, 2013 Author Share Posted June 10, 2013 unfortunately i am no professional unigine tester... Link to comment
sebastianbah Posted June 10, 2013 Share Posted June 10, 2013 Yes, we've launched the sample and it seems that the sample works normally. So, some additional information will help us to get to the root of the problem faster. Link to comment
sebastianbah Posted June 10, 2013 Share Posted June 10, 2013 Sorry, we've reproduced the artifacts. The issue will be passed to devs. Sorry for the inconvenience. Thanks. Link to comment
necris Posted June 13, 2013 Share Posted June 13, 2013 Ulf, Trouble added to the bug list, but really can't promise our devs will look into this issue any time soon, since it's not critical. Too focused on other issues and suggestions.Thanks for the report and sorry for the inconvenience. Link to comment
ulf.schroeter Posted June 13, 2013 Author Share Posted June 13, 2013 no problem, though I think its just some false initial visibility value which will be replaced by correct one after one frame :) Link to comment
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