nat.harrold Posted June 6, 2013 Share Posted June 6, 2013 Thanks for the preview Denis, the decals are great, the helicopter looks clean and shiny and the virtual world is looking terrifically large and smooth. FYI: I have tried a few times to download the complete .avi, and get a different size each time. It just seems to end the download before completion; largest I have got so far is 167/306 MB. Is it supposed to be only 1 min 40 secs? and is that "agent" flying!? left me feeling like I wanted to see way more... that world is huge! with detail like that all over the ground! holy smokes! Very Impressive Unigine Crew!! Link to comment
anthony.mann Posted June 6, 2013 Share Posted June 6, 2013 Nat, I'm getting 3:05 here @ 306MB. Not sure what's going on with your d/l. The demo is very impressive! Link to comment
binstream Posted June 11, 2013 Author Share Posted June 11, 2013 More details on the demo and preview video: https://developer.unigine.com/forum/topic/2075-rescue-helicopter-demo/ Link to comment
steve.brodie Posted June 13, 2013 Share Posted June 13, 2013 Great work. Would it be possible to give an overview of how this scene was created? Or possibly update the Terrain tutorial. Link to comment
binstream Posted June 13, 2013 Author Share Posted June 13, 2013 We are preparing the second article on procedural content generation, it will cover some aspects of this demo. Link to comment
steve.brodie Posted June 17, 2013 Share Posted June 17, 2013 That would be awesome. One of the tricky parts I have found going from global mapper to Unigine is getting the correct z-height represented in Unigine, when using 16 bit greyscale DTM out of Globalmapper. Some info on how this was done would be helpful. Link to comment
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