nat.harrold Posted April 21, 2013 Share Posted April 21, 2013 It has been a long time since I used unigine grass object; in the past it was a tremendous hit on performance and I ignored it for a long time. Kudos to UNIGINE for the speed of GrassObject compared to a couple of years ago. Also, the vector masks are very good for more precise borders. Thanks. Can't show project yet, but can show parts of the ground. Link to comment
werner.poetzelberger Posted April 22, 2013 Share Posted April 22, 2013 Hey Nat, this is an amazingly gorgeous looking lawn. Love it. Cheers. Werner Link to comment
nat.harrold Posted July 31, 2013 Author Share Posted July 31, 2013 Here are some more screenshots from this small quick project we did back in April. Link to comment
Guest shane.ploenges Posted August 1, 2013 Share Posted August 1, 2013 Looks great as usual Nat. Link to comment
Zhou.Alone Posted August 7, 2013 Share Posted August 7, 2013 Nice work. Did you use baked lighting or just real time lighting? Link to comment
nat.harrold Posted August 8, 2013 Author Share Posted August 8, 2013 Thanks for the positive replies. This level is only lit by dynamic light from standard unigine sun and environmental cubemaps in tracks set up similar to the valley demo. Also has hdr 1 & occlusion 1, no probe lights. Link to comment
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