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[SOLVED] Texture on LightProj


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Call it a "feature", it seems like in the beginning of UNIGINE development image/mask texture orientation wasn't too consistent. There are some other places (A, B, C, ...) were proper image orientation was/is a little bit troublesome for users.

 

Unfortunately its not that easy to change this historical fact afterwards due to huge impact on old customer projects. So its a little bit trial-and-error :-)   

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Other objects with mask textures have been extended with flipX/Y option, but maybe material texcoord offset/scale vec4 would be even more flexible to also allow texture animation.

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