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Tree bilboarding for more clutter nodes


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Screens with performance drop with enabled render profiler can be really helpful.

 

I ve sent you test scene (check one page back), there was even reaction of Nadezhda :)

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Probability does not change the number of rendered polygons (minor variations are possible, but it's more or less the same value). Other than that, it works.

 

Ah, ok, thanks, it takes values even bigger than 1. I didnt know that, I thought it is only interval 0-1. What is upper limit? 100?

 

What about that sync with clutter objects? Thanks.

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