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[SOLVED] Scene accuracy and Legoing


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We are still having a lot of problems with accuracy even when exporting meshes 30m from the origin.

 

The attached image shows meshes with legoing (stepping)

 

We find that when we export an object using its pivot and then moving it in Unigine produces much less legoing (stepping). It would be good if the node exporter emulated this. We would like an option, when using "pivot" in mesh exporter dialog, to copy the world transform of the object in max, onto the node.

 

The problem is worse in the z axis.

post-23-003202200 1288857227_thumb.jpg

post-23-039770300 1288857805_thumb.jpg

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The problem is worse in the z axis.

 

 

Good chance that same problem as described under

 

Insufficient mesh-z-precision

 

A good idea for verification would be to load your exported mesh file via script as ObjectMeshDynamic("your.mesh").

 

If the artifacts are gone -> mesh-z-half-only precision problem, which should be fixed by UNIGINE

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