cizi.kim Posted October 12, 2010 Share Posted October 12, 2010 we are going to create a huge MMORPG game. we have used a common C++ API which was given by the old version before we got new version of the engine. but, this way was inconvenient on our project because we have to make a lot of new custom interfaces. so, I have tested that it was used a static library with the unigine of new version by our project. fortunately, Even now It was working well. The old version had a problem to clash between the physics object and the terrain object. but It seem that the new version don't have this problem. by the way, I'm wondering is it possible to use the static library? we have gotten a rejected answer to use that way once. May I use the static library version? Is there any problem into that way? 1 Link to comment
Guest extaliones Posted October 13, 2010 Share Posted October 13, 2010 Please, use SCons to compile library. 1 Link to comment
cizi.kim Posted October 13, 2010 Author Share Posted October 13, 2010 Please, use SCons to compile library. I think that you didn't understand my question. I want to link the Unigine as static library into our client. so, I want to know whether this way has a problem. Link to comment
Guest extaliones Posted October 13, 2010 Share Posted October 13, 2010 We strongly recommend you to link the Unigine as dynamic library into your project. 1 Link to comment
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