alexander.zubov Posted January 26, 2012 Share Posted January 26, 2012 Are there any useful samples or comprehensive documentation on Networking in Unigine? We need to have DM and Co-op modes in Steel Storm 2 (nothing fancy; just need good prediction and at least 16 players support) and there is nothing useful in the as I can see.. Can Unigine team point us a the right direction ? Thanks. Link to comment
ulf.schroeter Posted January 26, 2012 Share Posted January 26, 2012 Documentation https://developer.unigine.com/en/docs/1.0/code/api/plugins/network/. Samples can be found under <sdk-root>/data/network/samples. Best real-world network sample will be OilRush game code, which can be found in the download section. Link to comment
Guest anet Posted February 1, 2012 Share Posted February 1, 2012 Unfortunately there is no finished sample for FPS games networking. Oilrush does not use client-side prediction: the client just simulates everything slightly in the past. I've tried to implement in Unigine script the way described in this articles: https://developer.va...ayer_Networking https://developer.va...nd_Optimization but it's not finished yet. Link to comment
alexander.zubov Posted February 1, 2012 Author Share Posted February 1, 2012 Hmm.. So there is no way we can have Quake-like multiplayer experience with current SDK ? Link to comment
Guest anet Posted February 2, 2012 Share Posted February 2, 2012 There is no ready-made sample. But you can implement it yourself. Link to comment
alexander.zubov Posted February 2, 2012 Author Share Posted February 2, 2012 Do you guys have time to make some simple sample framework or at least outline what would it entail to get low-lag FPS DM / Co-op multiplayer functionality ? Link to comment
Guest anet Posted February 2, 2012 Share Posted February 2, 2012 Unfortunately we have no time for it, at least in the next 2 months. Link to comment
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