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with unigine 2.7.1 qt frame after set the D3d11AppQt as sub widget of other widget (the crash bug will not occure in center widget),and start the engine , unigine will get crash over here. after debuging ,find that there was called QApplication::processevent when in setVideoMode function in AppQt when an engine object initialization, the processevent will call the timerEvent. however ,in that time, engine object just do not finish it's initialization, then do the update will cause crash. below is my resolution to fix that.
sebastian.vesenmayer posted a topic in C++ ProgrammingHello, at the moment we are loading textures from uncompressed tga files. We are reaching the limit now for our application (OpenGL complains when allocating more than 4GB video ram for 32 bit applications on a 1080Ti 11GB) and sometimes framebuffers get incomplete. Ram usage is about 1 GB at the moment. What is the best way to initalize texture compression on program start, because I found no entry in the help file or forum so far. Thanks in advance
Klimczak.Jan posted a topic in Bug ReportsHi, I Observed that Run in SDK Browser 1.8.2 starts PROJECT_NAME.exe file but Edit Content starts main.exe (here you should add x86, x64 and d for provided names). I assume that this should point for the same file as start point.