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  1. Hello, Got some queries that formed when I was trying to understand unigine animation and skinner tool. 1. Ragdoll effect : I want to play a hurt arm animation where the gun-holding arm of an AI character is shot and hanging loosely (thinking of adding ragdoll effect on this arm). I'd also like it to use the character's other arm to hold the hurt arm. How can I keep the free arm attached properly to the hurt one? Should I be using a bone to bone attachment or something similar? Will the ragdolled arm make the attachment imprecise? 2. Character rotation and translation : Does Unigine require in-place animation with translation done through code or can I add forward movement within the animation itself? Same case with rotation, is this done through code? Or do I use animation interpolation between 4 animations rotated towards cardinal axes? 3. Animation speed factor : I need to do a looping animation with non-uniform speed within each loop, where character is hurt and limping or dragging towards destination (as against a uniform-speed running anim). Assuming that character translation should be done from code, how can I do it without making it look like its sliding? Hope these make some sense! Thanks.
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