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  1. [SOLVED] World Nodes

    Hi, I have an odd question that I think I know the answer to, but I'm a little puzzled about some specifics. Here's our setup: We have a simulation mode and a editing mode. During simulation mode we run the Unigine application without any editing facilities at all (we don't want things changing during this mode). So a large amount of what we create (node wise) is in world and not in the editor. During editing mode, we push some of our loaded elements into the editor but not always (for various reasons). So, the question is, during simulation mode is it possible to use the tracker object - since it attempts to use the engine.editor.getNodeByName function in the file tracker_parameter.h. I was thinking there should be a fairly simple way to supplant this function with a look-up into the world nodes, but there doesn't appear to be any mechanism for this? (or is there?). Is there any world node 'get loaded node list' or something similar? Is there any getNodeByName equivalent for world nodes? Is the tracker object usable without the editor? If no, do we need to use something else? I have also been through the forums (trying to search) for discussions on how to search world nodes, and not found anything to help - if there is a thread, please point me to it. Thanks in advance, Dave.
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