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  1. I am testing using the sample source Oblique Frustum. The Box node is moving based on mouse coordinates. WorldIntersectionPtr intersection = WorldIntersection::create(); ObjectPtr obj = World::get()->getIntersection(pStartPoint, pEndPoint, 1, exceptUNode, intersection); I want to include hidden nodes in exceptUNode. Question Can you detect hidden nodes with Oblique Frustum?? 006.bmp 007.bmp 008.bmp 009.bmp 010.bmp
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