Hello
Scene has a lot of objects with different albedo_color - that set in material
As in mouse_pick example I set albedo_color as Red - also I need store previous value,
vec4 original_color = Object.getMaterialParameter("albedo_color", 0);
Object.setMaterialParameter("albedo_color", vec4(1,0,0,0), 0);//Red as selected
I found there are only one more vec4 value - emission_color, but storing albedo_color in there changes color of object while render
so
1. is Object material has any unused vec4 value? where I can store albedo_color for free
2. or how to change selected object color, without using albedo_color?
creating additional array in code to store albedo_color not an option!