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  1. Hi, is there a fast way to export a Node reference with all its subobjects (objects,meshes,materials,textures) into a single folder. Our Artist imported a fbx file in Unigine Editor and I want only the converted assets, to load it later with the c++ api on the fly at any given location in the filesystem dynamically. I know, that they are saved in the .runtime folder, but it is hard to search for every object/mesh/material/texture manually with a few hundred subobjects uglyfied. Thanks, Sebastian
  2. i'm developing in the exe mode, not the plugin mode. The version is 2.3, and i had done as follows: 1 create Mesh 2 add the Mesh with 1 a sphere surface 2 a cube surface (set vertices and indices one by one) 3 construct ObjectMeshStatic from the Mesh 4 set setMaterial, setProperty,for the ObjectMeshStatic 5 save the node by using World::get()->saveNode("F:/mydemos/myTest1/data/Yaya.node") it is all right currently, but the node file has no geometric info. if i did so in the editor, the geometric info would appeared in the XML tag <vertex> and <indices>