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  1. Hello, we have discovered a bug in the shading of the cloud implementation which leads to bright unrealistic bottom shading of clouds. Steps to reproduce: Create 3 LightWorlds in Editor, two for sun and one for moon scattering. Reset rotation on all 3 lights. Turn 1 sun by 180 degrees arround X. Disable both sun nodes. Add cloud layer cumulus to scene. Enable sun node which has 180 degrees arround X. (Bottom of cloud will be shaded brighter) Disable sun node which has 180 degrees arround X. (Bottom of cloud still be shaded brighter) Enable sun node without rotation. Disable sun node without rotation. (Bottom of cloud looks like expected) Bug reproduced from 2.14.1 to 2.15 alpha. Deleting sun nodes does not help. API DirectX has been used. Sun wihtout rotation activated, then deactivated. Sun with 180 degrees rotation activated , then deactivated. We would like to have a hotfix on 2.14.1 if possible. Thank you.
  2. [SOLVED] Moon is fading out too fast

    Hi, I implemented a lunar cycle and the rotation of sun and moon are working fine. What I noticed is that the moon fades out way too fast, when the angle between sun and moon is smaller than 90 degrees. How can I change this behavior? Thanks, Sebastian
  3. Disable Global Illumination

    We are creating an interior scene, the problem is that global lighting acts generating an unwanted effect. Is there any way to turn off global lighting, without the need to remove the sun? In the screenshots can be seen the change of lighting at different times of the day.
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