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  1. Hello, I'm trying to leverage Unigine's FBX importer plugin to simplify a workflow of importing new 3d assets into Qt/Unigine app.It seems that when we use the plugin in the following way: Importer* importer = Import::get()->createImporterByFileName(...); ... importer->import(...); It doesn't seem to create meta files for generated meshes, materials and textures. I doubt I understand the purpose of those meta files but seems they are required for proper loading of those assets. For example, editor seems to always create them and adds to GUID database (guids.db). My question is, is there a way to generate those Meta files with FBX importer plugin? Or maybe meta files can be skipped in guids db and it would still work? Thanks
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