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Found 3 results

  1. Interface inheritance problem

    Hi, In the attached sample, executed in: Binary: Windows 64bit Visual C++ 1600 Release Jun 4 2014 r14513 ---- System ---- System: Windows 8 (build 9200) 64bit CPU: Intel® Core i7 CPU 960 @ 3.20GHz 3238MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT x4 GPU: NVIDIA GeForce GTX 560 Ti 9.18.13.3750 x1 System memory: 22526 MB Video memory: 1024 MB When the 'z' key is pressed all the elements in the intances array must execute IMyInterface::foo(), the problem is CClass instance is not recognized as a class implementing IMyInterface despite it inherits the BClass that it does. I think is not a good solution to have to redeclare the interface for all the descendant classes (the current workaround I used) Best regards, Iván. interface_bug.cpp interface_bug.world
  2. Hi all, it's trivial to fix and can save confusions. In the Unigine::Widgets there are two classes misnamed: Unigine::Widgets::Checkbox is Unigine::Widgets::CheckBox Unigine::Widgets::Combobox is Unigine::Widgets::ComboBox Best regards, Iván.
  3. Interface elements outside the editor window. Like in demos. Actually - how? Where and what to do? I will specify. Editor opened in window mode. I have interface windows in the scene. They can be dragged by mouse. In demos you can pull them out of the window editor. I only they drag in the window. Why? Интерфейсные элементы за пределами окна редактора. Как в демках. Собственно - как? Что и где нужно прописать? Уточню. Открыт редактор в оконном режиме. В сцене есть интерфейсные окошки которые можно таскать мышкой за заголовок. В демках их можно вытащить за пределы окна редактора. У меня они таскаются только в рамках окна. Почему?
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