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Found 2 results

  1. Hello! I'm new to Unigine, only downloaded it today. I've been playing around with some of the premade scripts and examples (driving over ragdolls with tanks...there are worse way to test things). We have a lot of Openflight databases and i'm looking into the OpenFlight-importer in Unigine. When loading a flight-file, Unigine has trouble with finding some textures (.rgb btw). You can then browse manually to the texture folder and try to find the original texture so Unigine can use it. But, when opening the texture map on our filesserver (over the network), wich can contain a lot and sometimes big textures, the filebrowsers tries to get a miniature preview icon for every texture in there. This puts a lot of strain on our network and it slows the filebrowser down a lot: i have to wait to scroll untill small previews are done, He doesn't load them all (only the ones in view, but it slows down the scolling tremendously. Is there a way to stop the browser from showing those small previews (on the left of the filename), Or maybe i'm not using this correctly? Thanks already! Best Regards, Mats
  2. Show icon in tabs

    Hi all, It would be nice to optionally define a texture path when a new tab is added to the WidgetTabBox as icon on the left side of the tab (as web browsers like chrome does) The UnigineScript code will look like: //WidgetTabBox void addTab(string title,string texture) string getTabTexture(int tab) void setTabTexture(int tab,string texture) Thanks. Note: Even better, add a flag to represent the close tab icon on the right side as shown in the screenshot. void closeTabIconEnabled(int enabled)
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