Jump to content

Search the Community

Showing results for tags 'ibl'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 1 result

  1. We skipped a version, but I think this started happening in 2.3. Since we updated our project to Unigine 2.4, the reflections from the env probes are far too shiny. Even on matte objects, reflections are sharp. If I regrab the environment image in 2.4, the reflections appear correctly. Using an environment map grabbed with 2.2.1 Using an environment map grabbed with 2.4 I think it's neglecting to use any of the coarser mipmap levels for rougher surfaces. This is a problem, since most of the time we don't use environment grabs from the engine, we've found photographed panoramas to be a better fit for us. I've tried converting our panoramas using imagedds but that has the same incorrect results as anything generated by 2.2.1. So right now our only option is to use environment grabs from 2.4. I'd send you a zip file with the environment files but I can't upload anything else.
×
×
  • Create New...