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Found 3 results

  1. Hi, I was wondering if there is/will be a .Mesh export plugin for 3dsMax 2017. The current one for 3dsMax 2016 does not work in the 2017 version. thanks in advance!
  2. I installed the new exporter for 3ds Max 2014, and now none of the nodes I export will import to Unigine 2. The .mesh file imports fine, but when I try to import the node file I get these errors: Node::createNode(): unkown node type name "ObjectMesh" Editor::load_node(): unknown node type "ObjectMesh" Editor::load_nodes(): can't load node from "unigine/nodes/test/test.node" World::loadNodes(): can't load nodes The new exporter was installed with the install.bat file that came with the new exporters. The 2015 exporter just crashes whenever I try to export anything. I get this error from the max script in 3ds max 2015: --Type error: CreateDialog requires RolloutClass, got: undefined The problem with the 2015 exporter started when I tried to import a .mesh file, and now it won't work at all. I've attached my 2014 and 2015 plugins and the test node I exported from max 2014. I've tried deleting the .dle files from my plugin directory, reinstalling, and restarting max, but I get the same result. Do you have a solution? plugins 2014.rar plugins 2015.rar test node.rar
  3. It would be nice if the engine positioned also for indies, had a way to get animated and static models from Blender, which is the most widely used by indies 3D app, to Unginie. Small time indies don't have resources to buy Max / Maya (at least $3,500). That money could be spent on ZBrush and Photoshop.
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