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  1. [SOLVED] Enabling double precision

    Hi all! I am new to unigine and am playing around with it. I am in the process of enabling the double precision system with the scratch project. Using this link as a guide: https://developer.unigine.com/en/docs/1.0/code/environment/double_precision, I copied the lib/double_precision into the lib folder, this didn't work. I also copied the lib/double_precision into the scratch/bin folder, and this didn't work. Any advice on getting this to work? Also, when enabling the double precision, does camera space (ie camera relative objects) enable itself by default? And, last one, do you enable the use of a logarithmic depth buffer in shaders (this was our last solution to large worlds in shaders, http://www.gamasutra.com/blogs/BranoKemen/20090812/2725/Logarithmic_Depth_Buffer.php)? Thank you in advance for the help!
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