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  1. Hello, at the moment we are loading textures from uncompressed tga files. We are reaching the limit now for our application (OpenGL complains when allocating more than 4GB video ram for 32 bit applications on a 1080Ti 11GB) and sometimes framebuffers get incomplete. Ram usage is about 1 GB at the moment. What is the best way to initalize texture compression on program start, because I found no entry in the help file or forum so far. Thanks in advance
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