Jump to content

Search the Community

Showing results for tags 'color'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 5 results

  1. Hi everyone, How to Access White Color in Settings Window? I searched , you can help me Thank you
  2. Hi, I am using Unigine::Image to load tga files with rgb and rgba channels. The getFormat() does always return rgba8. How do I determine the correct number/format of color channels? Regards Sebastian
  3. Hi. According to the documentation we can set or add color to the objectdynanmicmesh class. But when I try to set or add color to them I get an error. Here is my code for setting: mesh.setVertex(i++,vec3(x/5.0f,y/5.0f,z)); mesh.setColor (i,vec4(1.0f,1.0f,1.0f,0.0f)); and adding: mesh.addVertex(vec3(x/5.0f,y/5.0f,1)); mesh.addColor(vec4(1.0f,1.0f,1.0f,0.0f)); For both of them error says: "unknown objectmeshdynamic class member". Thanks.
  4. Fog, lights, and color

    So, we have a few dozen light posts that we'd like to show punching through the fog. To a degree we can get this effect and it may be acceptable. However, the bigger issue is that light always goes white when the fog is dense enough. So, for instance, say there is a festive red light shining brightly. Add some fog and the light turns white. Is there a technique or a shader I'm over looking that would cause the light to be red/reddish instead of reverting to white?
  5. [SOLVED] Sprite - Color - Render Problem

    Hello together, I attached an example project. If you start the batch, you'll see a TabBox, with a given sprite, that loads a white PNG file and renders it with a given color. If you swap now fast the tab's you'll see, that the color of the sprite swaps to blue/green/yellow and so on, and always render the widget complete from right to left, or left to right whatever, that looks not really "cute" and fine for the consumer. Is there any possibility to manage this problem(s)? Best regards Lars
×
×
  • Create New...