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Found 3 results

  1. I have imported an FBX with animation data. The animation plays when selecting preview animation. On runtime the FBX is idle. How do I play the animation when runtime starts? Thanks.
  2. I'm new to unigine (migrating from ue4), I'm following the getting started guide (migrating from ue4) but the compiler can not find this file UnigineCustomApp.h ,, (this file is not in the source/headers tree (sdk)) Can we use Cpp in this "Community Edition" or we must buy an upgrade?? Tools: Win10, Clion & VStudio 2015 Unigine 2.11.01 Community * C++ Cmake Empty project template https://developer.unigine.com/en/docs/2.11/migration/from_ue/code?rlang=cpp
  3. I am hesitant to switch to Unigine from Darkplaces, due to the fact that I am an artist, not a coder. QuakeC is what Darkplaces engine uses. I can pretty much look into the neatly written code and figure out how it's done, what it's doing and why (not even being a coder). There is also a full source code of the QuakeC game logic for Quake. There is nothing better and easier to learn by example. Huge archive of the QuakeC tutorials also helps a lot. I have a license for Unigine I won earlier, but I am having hard time using it because I am no programmer. I have no idea where to start. While I can pretty much make scratch base code using QuakeC (and there are bunch of scratch code available out there from which I can base my game off), I have no idea how to do it with Unigine. Also, from what I heard, Unigine is no UDK, so an artist can't just jump in and make an indie game without sufficient knowledge in programming. That being said, I would like to ask if there is such scratch code base in Unigine Script available? (basically something that I can compile, start the game, have a basic menu of New Game and Quit, start new game and spawn in the box level). Thank you.
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