Jump to content

Search the Community

Showing results for tags 'assemble'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 2 results

  1. VR assembling project

    Hi, after assembling a project based on the VR Template, I cant get it to launch in VR - it works when executed via browser, but as soon it is assembled it works only in the pc mode. What should I do to get it to work in VR? Thanks
  2. [SOLVED] Assembling Project

    I've assembled a project and running it with the .bat file produced. My logic for my project is in the c# AppWorldLogic.cs. When the project has been assembled the code doesn't seem to run in this file? I'm using Unigine 2 engineering evaluation edition with a c# project. The logic in the .cpp unigine script file for the world that's loaded runs but while developing and running in debug the code in the c# file runs as expected. Is there any documentation on assembling a project? I've build the project for release in the visual studios project before assembling. Is there anything you have to do to get the AppWorldLogic code to run?
×
×
  • Create New...