Hi,
We have meet a problem in our project, we want load massive meshes into a project. But the quantity of the textures is too big, up to 48GB(dds format).
When I load those textures , there comes a error, texture::load is out of memory. Does unigine loads all the textures into memory at the same time? How could I do if I want to load all our meshes with textures into unigine?