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  1. I found it will be very slow for the tracker to update if many nodes inside it. I have update my test track file if you could try it. 1:open the world (you could use any simple mesh file in it) 2: open the tracker and load the track file result: there are 180 nodes in the tracker, it will update like 2-3 fps. workaround: create a new track file and load the heavy track inside it. this time the performance back to normal. but i think it should be fixed. aniTest.rar
  2. I would like to suggest the option to change Tracker from FRAME to TIME intervals. I use the tracker to script sequences. Now if i'm 90 FPS in the Editor it plays like i want it. Then i use FRAPS to record at 30 FPS framelimited - and everything moves 3 times slower, plus movement is inconsistent if you have FPS drops (it looks funny, but not really a help for sequences) If you would implement the option to tell the Tracker to work with seconds instead of frames, that would be great! I'd be happy if you could give a short feedback on this asap. Maybe there is a hack available or possible, which also would be great. As we want to move in early april on kickstarter and would profit from some nice scenes. Thank you
  3. [SOLVED] Tracker - Keyframer

    After much anticipation and waiting the Tracker is finally here. It looks like it will be a powerful tool, but in its current state it needs a lot more work to be useful. Features that it really needs. - ability to create and edit beziers in 3D scene to use as animation paths. These then need % tracks similar to max path animation. We have been asking for this feature for 3 years. - i have tried animating a camera in the Tracker but it turned into a nightmare while animating camera rotation. It was interesting to note that the cameras in valley demo were not animated using the tracker (as far as i can tell). - no undo a change in position etc - It was odd that to edit live transform keyframes in the 3d scene, you need to deselect the object you are animating. Is there a reason for this? A working demo scene would be good. The valley demo seems to have most of its workings hidden.
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