Jump to content

Search the Community

Showing results for tags 'joystick'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 5 results

  1. Greetings! I'm building an application that's using the Qt project template. I'm referencing the ControlsJoystick, however upon initialization, I get the following console log: Loading "dinput8.dll" ControlsJoystick::updateEvents():SetCooperativeLevel(): failed At this point the joystick is non working. If I run a non-Qt based project, the joystick seems to be ok. Based on the docs, this has something to do with joystick control exclusivity mode ( the cooperative level flags ). How would you suggest I should approach the joystick initialization?
  2. Help,How to use JoyStick

    I am trying to use the Joystick to control Camera Player, But I can't find some example, Can u tell me how to use it ..Thank U!! -_-
  3. Hi, I am trying to use the Unigine input system (with SDK 2.0-beta2). I managed to display the Unigine::Input::ControlSetupWindow in my project and save keyboard and mouse inputs in the XML control file I created. My problem is, I failed saving joystick inputs. I have an XBox 360 gamepad which is correctly recognized : I made a debug widget which displays the status of the pad to make sure of that. I have been diging in the scripts\input folder to try to understand the problem : I saw that the inputs of the pad are correctly registered in the device manager, but it seems their status is not updated there and I don't understand why. I guess I am missing something and I would appreciate any help. Another little question : when I click on my status widget (or anywhere outside the game area), the pad becomes "unavailable". Is there a way to fix that ? Thanks !
  4. Hi, guys! I have made the THRUSTMASTER T.16000M Driver and Plugin for UNIGINE in MAC OS X. It can show all 16 buttons and 5 axes in UNIGINE which keeps a good FPS. Now I can share time to build other input driver for UNIGINE MAC which can service for developer. Please tell me which kind of driver you need~~
  5. I can't get any data from the joystick. The following error pops up in the log file when I try to call updateEvents() on a joystick: ControlsJoystick::updateEvents(): Acquire(): failed What does the error mean exactly?
×
×
  • Create New...