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  1. Hi, I am experimenting with using a cubemap as a sky environment but I am having difficulties. The tools I use export the cubemap in a certain orientation which appears to be different to how Unigine expects the cubemap. I have attached an image showing where the horizonal cross elements of the cubemap go in the DDS file. However Unigine does not appear to conform to this, from what I can see. I think that the "+Y" (top side of cube) in Unigine is read from the "+Z" centre slot. Is this a bug in Unigine or in my tools? And is there a tool that writes DDS cubemaps in the format that Unigine expects them in?
  2. Здравствуйте, подскажите, пожалуйста, есть ли способ запечь карту отражений прямо из движка? Есть несколько состояний сцены, которые требуется запечь в разные cubemap текстуры для конкретного отражающего объекта. Делать это из редактор с уже настроенными материалами и освещением было бы куда как проще.
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