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Showing results for tags 'cloud'.
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Hi everyone, I started make video tutorials for Unigine 2.11.0.1 , You can see & use , This is my playlist about unigine, and I hope useful for you. Get started with 8 hours of free video tutorials full of tips you want. Playlist 1 Playlist 2 With respect Ahmad Karami a computer teacher/ author book / test engineer / solo game developer
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- احمد کرمی
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Hi, I just want to ask how it is possible to move the clouds without moving through the noise pattern to make their shape more stable. I added two videos, one shows the movement of the player, which creates the appearance I want to achieve. The other one shows the cloud moving per wind slider in the paramter section. Ideally it should be a mix of both. Thanks for your help. clouds_moved_by_viewpoint.mp4 clouds_moved_by wind.mp4
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Hi @demostenes, I've reproduced this. However, it wasn't that often as you mentioned, but quite stable. I also observed that you're running main_sdl.exe instead of regular main.exe. Is this on purpose? We'll investigate the reasons for the crash and will try to fix it in the next update. Thanks.
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Hello, The cloud layers flickers through the trees (WorldClutter). The effect is extremely painful on the eye :( To be more precise : the cloud layer does NOT overlap the trees vertically. The clouds are much higher, but we can see them behind the trees. The flickering appears like a thousand small white dots randomly jittering. Any workaround/tweaking I can do? Thanks
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I would like to see a better looking 2D cloud system similar to this one. http://vimeo.com/16534222#t=110 I believe that the clouds in this video are generated from interpolating between 2 cube maps. These cubemaps can be created using Terragen, or using Terragen presets. http://store.nwdanet.com/terragen2store/6-terragen-2-presets/7-atmosphere-a-clouds.html Would anyone else benefit from epic looking skys?