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  1. Hello! I'm new to Unigine, only downloaded it today. I've been playing around with some of the premade scripts and examples (driving over ragdolls with tanks...there are worse way to test things). We have a lot of Openflight databases and i'm looking into the OpenFlight-importer in Unigine. When loading a flight-file, Unigine has trouble with finding some textures (.rgb btw). You can then browse manually to the texture folder and try to find the original texture so Unigine can use it. But, when opening the texture map on our filesserver (over the network), wich can contain a lot and sometimes big textures, the filebrowsers tries to get a miniature preview icon for every texture in there. This puts a lot of strain on our network and it slows the filebrowser down a lot: i have to wait to scroll untill small previews are done, He doesn't load them all (only the ones in view, but it slows down the scolling tremendously. Is there a way to stop the browser from showing those small previews (on the left of the filename), Or maybe i'm not using this correctly? Thanks already! Best Regards, Mats
  2. When popup the file browser to select a texture/mat/mesh/... , it's always helpful to able to sort by name/size/data.. like the windows file explorer. thanks Yang
  3. Контент браузер с предпросмотром мешей, нод, материалов и текстур. А есть ли такая необходимая штука в этом движке мирового уровня? А то что-то никак не найду. in english: Content/Assets Manager/Browser with mesh/node/material/texture preview. Is there such a necessary thing in this world-class engine? And that is something I can not find.
  4. Built-in Server browser ?

    Does Unigine have built-in server browser, so players can see if game servers (a particular game that is built with Unigine) are running, how many players on them, ping, etc. ?
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