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Showing results for tags 'albedo_color'.
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Hi how do i create an new material where i'm able to set the albedo color true code? I am able to clone a material (NOT base_mesh) and set its metalness. V2.12.0.1 Material mat = Materials.FindMaterial("Cone_material").Clone("mesh_base_0"); mat.SetParameterFloat("metalness", 1.0f); // mesh.SetMaterialParameterFloat4("Albedo_color_multiplier",vec4.BLACK,0); // mesh.SetMaterialParameterFloat4("diffuse_color",vec4.BLACK,0); // mesh.SetMaterialParameterFloat4("albedo",vec4.RED,0);
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Hello Scene has a lot of objects with different albedo_color - that set in material As in mouse_pick example I set albedo_color as Red - also I need store previous value, vec4 original_color = Object.getMaterialParameter("albedo_color", 0); Object.setMaterialParameter("albedo_color", vec4(1,0,0,0), 0);//Red as selected I found there are only one more vec4 value - emission_color, but storing albedo_color in there changes color of object while render so 1. is Object material has any unused vec4 value? where I can store albedo_color for free 2. or how to change selected object color, without using albedo_color? creating additional array in code to store albedo_color not an option!