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UnigineScript

Scripting


721 topics in this forum

    • 3 replies
    • 1k views
  1. Map Key Iteration

    • 4 replies
    • 1.1k views
    • 8 replies
    • 1.3k views
  2. Dynamic Allocation of Vectors/Maps

    • 2 replies
    • 721 views
  3. Character Script : Combiners

    • 6 replies
    • 1.3k views
  4. Consutrcting by String name with arguments

    • 2 replies
    • 774 views
  5. Bone scaling and translating in the world

    • 6 replies
    • 1.3k views
  6. what's wrong with this code?

    • 2 replies
    • 914 views
  7. PlayerPersecutor PhiAngle Limits?

    • 3 replies
    • 905 views
  8. Character Script Prevent Sliding

    • 12 replies
    • 1.8k views
  9. Unexpected stack overflow.

    • 0 replies
    • 613 views
  10. question about core/scripts/time.h

    • 7 replies
    • 1.5k views
  11. Input system Issues

    • 7 replies
    • 1.5k views
  12. engine.game.setIFPS & engine.game.setFTime

    • 1 reply
    • 753 views
  13. recursion in hierarchy

    • 3 replies
    • 896 views
  14. is it correct behaviour?

    • 1 reply
    • 800 views
  15. UNIGINE script double data type

    • 8 replies
    • 1.4k views
    • 3 replies
    • 1k views
  16. Tips&Tricks

    • 1 reply
    • 988 views
  17. need more string functions

    • 6 replies
    • 1.3k views
  18. load numbers

    • 2 replies
    • 896 views
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