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Networking

Sockets, packets and so on


52 topics in this forum

  1. Local port Socket

    • 2 replies
    • 3.3k views
  2. [SOLVED] Photon sample not working

    • 3 replies
    • 1.6k views
    • 10 replies
    • 869 views
  3. Авторитарный сервер

    • 2 replies
    • 1.3k views
    • 1 reply
    • 3.3k views
  4. Cloths and ropes on syncker

    • 1 reply
    • 2.4k views
  5. PlayerDummy with syncker plugin

    • 3 replies
    • 1.6k views
  6. [2.11] setSlaveplayer() crash

    • 5 replies
    • 2.9k views
  7. Detecting slave connection/disconnection

    • 3 replies
    • 1.3k views
  8. [SOLVED] Socket Errors C#

    • 6 replies
    • 3.7k views
  9. Socket class set received data to new variable

    • 3 replies
    • 1.5k views
  10. Use of second 'host' for environmental control

    • 1 reply
    • 1.1k views
    • 4 replies
    • 1.5k views
  11. Creating a node from a component

    • 6 replies
    • 1.7k views
  12. Particles emitter does not "start" on Master

    • 8 replies
    • 1.8k views
  13. How to sync FieldAnimation and Particles

    • 3 replies
    • 1.2k views
  14. GetPlayerMouseDirection in syncker.

    • 3 replies
    • 1.2k views
  15. Sync for properties ?

    • 2 replies
    • 1.2k views
  16. Synchronize particle in Slave

    • 1 reply
    • 931 views
  17. [SOLVED] Raw data from socket

    • 2 replies
    • 1.1k views
  18. Send data to multiple slaves

    • 4 replies
    • 1.4k views
    • 2 replies
    • 1.2k views
  19. Get client host and port from socket

    • 2 replies
    • 1.1k views
  20. Send message to specified client by Socket class

    • 4 replies
    • 1.7k views
  21. read UDP string

    • 1 reply
    • 1.8k views
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