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Content Creation

Import / Export, meshes and built-in objects discussions


363 topics in this forum

  1. How to define playable area

    • 2 replies
    • 481 views
  2. Moving on the world using french keyboard

    • 1 reply
    • 383 views
  3. [SOLVED] FBX import fails

    • 3 replies
    • 1.2k views
  4. global water materials

    • 3 replies
    • 1.4k views
    • 4 replies
    • 661 views
    • 7 replies
    • 1.9k views
  5. An automatic way to gather all assets used

    • 1 reply
    • 466 views
  6. Artifacting when using hair cards

    • 5 replies
    • 742 views
    • 2 replies
    • 900 views
  7. The Thunder tec demo

    • 0 replies
    • 1.4k views
    • 5 replies
    • 1k views
  8. Import other FBX into the build without editor

    • 3 replies
    • 887 views
  9. Vibration problem of mesh clutter

    • 11 replies
    • 1.3k views
    • 4 replies
    • 707 views
  10. Export plugin 3ds max 2018

    • 17 replies
    • 3.2k views
  11. "Merging" meshes with code

    • 5 replies
    • 1.1k views
  12. Export height map from Unigine?

    • 12 replies
    • 1.5k views
    • 3 replies
    • 881 views
  13. FBX SDK Version - prefered version ?

    • 3 replies
    • 1.7k views
  14. Material rendering order

    • 1 reply
    • 580 views
  15. Some FBX Objects Import As Black

    • 3 replies
    • 918 views
    • 8 replies
    • 1.2k views
  16. render issue worldSplineGraph

    • 2 replies
    • 679 views
  17. Set Camera to Two Point Perspective

    • 2 replies
    • 794 views
  18. What parameters can cause high surface count?

    • 13 replies
    • 1.5k views
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