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Content Creation

Import / Export, meshes and built-in objects discussions


361 topics in this forum

  1. Defined Cloudlayer and field weather issue

    • 1 reply
    • 574 views
  2. Clouds bottom

    • 2 replies
    • 825 views
  3. editor shut down

    • 1 reply
    • 745 views
  4. Hum3D 3d models platform

    • 3 replies
    • 1.5k views
  5. Transform Feedback Shader to change MeshObjects

    • 2 replies
    • 874 views
  6. Import FBX file in C++ code

    • 1 reply
    • 994 views
  7. Question

    • 0 replies
    • 902 views
    • 2 replies
    • 911 views
  8. Rivers, brooks, small flowing water etc.

    • 4 replies
    • 1.7k views
  9. pivot of nodereference

    • 1 reply
    • 1.1k views
  10. water mesh question

    • 6 replies
    • 1.3k views
  11. Assets runtime count

    • 1 reply
    • 688 views
  12. gltf import

    • 1 reply
    • 915 views
  13. Вопрос про Parallax / Tesselation

    • 1 reply
    • 1.1k views
  14. Light baking question

    • 8 replies
    • 1.6k views
    • 3 replies
    • 1k views
  15. Market Place

    • 1 reply
    • 1.3k views
  16. Texture Atlas Size not saved

    • 1 reply
    • 819 views
  17. Renewable energy

    • 4 replies
    • 988 views
  18. Skinning issues fbx import

    • 4 replies
    • 1.2k views
  19. UE4's DataAsset analog

    • 2 replies
    • 1k views
  20. Rotating LightOmni with baked shadows

    • 1 reply
    • 684 views
  21. Can the unigine read osgb format file ?

    • 1 reply
    • 1k views
  22. [SOLVED] Blender unit scale settings

    • 2 replies
    • 1.8k views
  23. Doing something wrong instancing node refs?

    • 5 replies
    • 1.6k views
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