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Content Creation

Import / Export, meshes and built-in objects discussions


382 topics in this forum

    • 7 replies
    • 2.6k views
  1. An automatic way to gather all assets used

    • 1 reply
    • 775 views
  2. Artifacting when using hair cards

    • 5 replies
    • 1.3k views
    • 2 replies
    • 1.4k views
  3. The Thunder tec demo

    • 0 replies
    • 1.7k views
    • 5 replies
    • 1.5k views
  4. Import other FBX into the build without editor

    • 3 replies
    • 1.3k views
  5. Vibration problem of mesh clutter

    • 11 replies
    • 2.1k views
    • 4 replies
    • 1.3k views
  6. Export plugin 3ds max 2018

    • 17 replies
    • 4.4k views
  7. "Merging" meshes with code

    • 5 replies
    • 1.7k views
  8. Export height map from Unigine?

    • 12 replies
    • 2.3k views
    • 3 replies
    • 1.3k views
  9. FBX SDK Version - prefered version ?

    • 3 replies
    • 2.8k views
  10. Material rendering order

    • 1 reply
    • 818 views
  11. Some FBX Objects Import As Black

    • 3 replies
    • 1.5k views
    • 8 replies
    • 1.8k views
  12. render issue worldSplineGraph

    • 2 replies
    • 1k views
  13. Set Camera to Two Point Perspective

    • 2 replies
    • 1.2k views
  14. What parameters can cause high surface count?

    • 13 replies
    • 2.2k views
  15. Gravity doesn't appear in track editor

    • 3 replies
    • 1.5k views
  16. Track Particle

    • 1 reply
    • 1.1k views
  17. Defined Cloudlayer and field weather issue

    • 1 reply
    • 876 views
  18. Clouds bottom

    • 2 replies
    • 1.2k views
  19. editor shut down

    • 1 reply
    • 1.1k views
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