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Content Creation

Import / Export, meshes and built-in objects discussions


361 topics in this forum

  1. An automatic way to gather all assets used

    • 1 reply
    • 447 views
    • 2 replies
    • 880 views
  2. The Thunder tec demo

    • 0 replies
    • 1.4k views
  3. Artifacting when using hair cards

    • 5 replies
    • 719 views
    • 5 replies
    • 990 views
    • 4 replies
    • 686 views
  4. Vibration problem of mesh clutter

    • 11 replies
    • 1.3k views
    • 3 replies
    • 857 views
  5. FBX SDK Version - prefered version ?

    • 3 replies
    • 1.6k views
  6. "Merging" meshes with code

    • 5 replies
    • 1.1k views
    • 9 replies
    • 1.3k views
  7. Material rendering order

    • 1 reply
    • 574 views
  8. Some FBX Objects Import As Black

    • 3 replies
    • 906 views
    • 8 replies
    • 1.2k views
  9. render issue worldSplineGraph

    • 2 replies
    • 671 views
  10. Export height map from Unigine?

    • 12 replies
    • 1.5k views
  11. Set Camera to Two Point Perspective

    • 2 replies
    • 786 views
  12. What parameters can cause high surface count?

    • 13 replies
    • 1.5k views
  13. Gravity doesn't appear in track editor

    • 3 replies
    • 951 views
  14. Track Particle

    • 1 reply
    • 639 views
  15. Defined Cloudlayer and field weather issue

    • 1 reply
    • 574 views
  16. Clouds bottom

    • 2 replies
    • 825 views
  17. Import other FBX into the build without editor

    • 3 replies
    • 867 views
  18. editor shut down

    • 1 reply
    • 745 views
  19. Transform Feedback Shader to change MeshObjects

    • 2 replies
    • 876 views
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