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Content Creation

Import / Export, meshes and built-in objects discussions


363 topics in this forum

    • 4 replies
    • 960 views
  1. Export 3dsmax 2014, alpha Unigine 2

    • 2 replies
    • 719 views
  2. [SOLVED] Scene accuracy and Legoing

    • 3 replies
    • 1.1k views
  3. Object optimization

    • 2 replies
    • 756 views
  4. [SOLVED] Work with Pivot

    • 1 reply
    • 633 views
  5. [SOLVED] Error renderer material on mesh

    • 5 replies
    • 1.1k views
    • 7 replies
    • 1.2k views
  6. 3dsmax 2015 Exporter

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    • 1.1k views
    • 2 replies
    • 799 views
  7. Export Animated Objects from SpeedTree

    • 2 replies
    • 1.2k views
    • 2 replies
    • 946 views
  8. [SOLVED] Material lod

    • 2 replies
    • 897 views
  9. [SOLVED] deferred decal mesh

    • 1 reply
    • 741 views
    • 5 replies
    • 1.2k views
    • 10 replies
    • 1.5k views
  10. [SOLVED] Maya & Max 2014 Normal Map Issues

    • 2 replies
    • 1.1k views
    • 2 replies
    • 928 views
  11. Mountains, canyons, arches and caves

    • 2 replies
    • 805 views
    • 1 reply
    • 768 views
  12. [SOLVED] skinned mesh normals problem

    • 4 replies
    • 1k views
  13. [SOLVED] river/lake tutorial

    • 3 replies
    • 1.3k views
  14. [SOLVED] FBX importing as ObjectMeshDynamic ?

    • 2 replies
    • 767 views
  15. [SOLVED] Exporting .sanim Files scaled or non scaled?

    • 10 replies
    • 1.7k views
  16. [SOLVED] Query about Unigine

    • 4 replies
    • 1k views
  17. [SOLVED] Import 3DS file

    • 1 reply
    • 723 views
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