This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Cameras

The Camera section of the C# Component Samples demo contains a set of samples demonstrating how to set and adjust a camera for various use cases:

First Person camera sample demonstrates how to set and adjust a flying first-person-view camera.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19.1\data\csharp_component_samples\main_samples\Cameras

First Person Character camera sample demonstrates the following:

See the detailed sample description here.


SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19.1\data\csharp_component_samples\main_samples\Cameras

Orbit camera sample demonstrates how to set and adjust an orbital camera.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19.1\data\csharp_component_samples\main_samples\Cameras

Panning camera sample demonstrates how to set and adjust a panning camera, which moves parallel to the screen plane.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19.1\data\csharp_component_samples\main_samples\Cameras

Persecutor camera sample demonstrates how to set and adjust a persecutor camera tracking an object.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19.1\data\csharp_component_samples\main_samples\Cameras

TopDown camera sample demonstrates how to set and adjust a top-down camera implementing of some elements of a top-down strategy such as selecting one or multiple units, panning the view, turning the camera and smoothly focusing it on the current selection.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.19.1\data\csharp_component_samples\main_samples\Cameras

Accessing Demo Source Code#

You can study and modify the source code of this demo to create your own projects. To access the source code do the following:

  1. Find the C# Component Samples demo in the Demos section and click Install (if you haven't installed it yet).
  2. After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
  3. In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
  4. Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
Last update: 2024-12-13
Build: ()