Attaching Object to HMD
Sometimes, it might be necessary to attach some object to the HMD to follow it. It can be a menu (like the head_menu node in the sample), glasses with colored lenses, or a smoking cigar. To attach a node to the HMD position, assign the AttachToHead property to this node and specify the required settings: distance, forward direction axis (to properly orient the node facing the viewer), and flags indicating whether the node position is fixed and updated when the component is enabled.
The information on this page is valid for UNIGINE 2.19.1 SDK.
Last update:
2024-12-13
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