World Settings
This section contains all world-related settings.
World Settings
World Distance | Distance from the camera, from which all nodes are not rendered or simulated (infinite by default). The distance is measured from the camera to the node's bound. |
---|---|
World Budget | World generation time budget for the Grass and Clutter objects in frames per second. |
Update Grid Size | Size of the grid to be used for spatial tree update, in units. The default value is an average one, and can be adjusted when necessary depending on the scene. |
Game Scale | Scale factor to speed up or slow down the game time. That includes both rendering rate (for example, particles spawn rate and material offsets) and physics ticks. |
Async Load Node References | Toggles asynchronous loading of Node References at loading the world. |
Last update:
2024-08-16
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)