This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
VR Development
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::ImportAnimation Class

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.
Header: #include <UnigineImport.h>

This class represents a container of metadata for an imported animation.

ImportAnimation Class

Members

void setData ( void * data ) #

Sets a new metadata of the animation.

Arguments

  • void * data - The animation metadata.

void * getData() const#

Returns the current metadata of the animation.

Return value

Current animation metadata.

void setFilepath ( const char * filepath ) #

Sets a new path to the output animation file.

Arguments

  • const char * filepath - The output animation file path.

const char * getFilepath() const#

Returns the current path to the output animation file.

Return value

Current output animation file path.

void setName ( const char * name ) #

Sets a new name of the animation.

Arguments

  • const char * name - The animation name.

const char * getName() const#

Returns the current name of the animation.

Return value

Current animation name.

void setMaxTime ( float time ) #

Sets a new end time of the animation.

Arguments

  • float time - The animation end time, in seconds.

float getMaxTime() const#

Returns the current end time of the animation.

Return value

Current animation end time, in seconds.

void setMinTime ( float time ) #

Sets a new start time of the animation.

Arguments

  • float time - The animation start time, in seconds.

float getMinTime() const#

Returns the current start time of the animation.

Return value

Current animation start time, in seconds.

ImportAnimation ( ) #

Constructor. Creates an empty ImportAnimation instance.
Last update: 2024-03-20
Build: ()