UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

Procedural City Generation Demo

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

Procedural City Generation demo showcases the Landscape Tool capabilities for procedural generation of buildings on a landscape. A fragment of the landscape with a city and vegetation was generated procedurally on the basis of GIS data provided by OpenStreetMap with no extra manual editing.

Features#

  • 10×10 km area near the Adler city (OSM imagery data)
  • Buildings generated on the basis of OSM vector data containing the number of floors
  • Automatic texturing of buildings using 3 template materials
  • Vegetation generated on the basis of OSM landcover data
  • Global water and a single cloud layer
Last update: 2019-11-28