Input
The Input section of the CPP Samples demo contains a set of samples demonstrating how to add various types of input to the project:
This sample demostrates the simple usage of Gamepad input.
SDK Path: <SDK_INSTALLATION>source/input_controls/input_gamepad
This sample demonstrates how to add advanced joystick input handling, supporting multiple controllers with real-time axis/button monitoring and force feedback effects in UNIGINE. It features dynamic UI for testing 10+ force feedback types (springs, vibrations, waves) and automatically handles device connection/disconnection events. Ideal for racing/flight simulators or any project requiring precise controller input with haptic feedback.
SDK Path: <SDK_INSTALLATION>source/input_controls/input_joystick
This sample demonstrates how to add monitoring of keyboard and mouse input, tracking key states, mouse movements, wheel events, and cursor positions across different coordinate systems. It displays real-time input data including key presses, mouse deltas, and text input. The sample shows three mouse handling modes:
- GRAB - locks and hides the cursor
- SOFT - locks the cursor to the window but keeps it visible
- USER - no cursor restrictions.
SDK Path: <SDK_INSTALLATION>source/input_controls/input_keyboard_mouse
This sample demonstrates how to add multi-touch input from the touchscreen, visualizing finger positions with dynamic circles and displaying real-time coordinates to the project.
SDK Path: <SDK_INSTALLATION>source/input_controls/input_touch
Accessing Demo Source Code#
You can study and modify the source code of this demo to create your own projects. To access the source code do the following:
- Find the C++ Samples demo in the Demos section and click Install (if you haven't installed it yet).
- After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
- In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
- Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
The information on this page is valid for UNIGINE 2.20 SDK.