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Adjusting Node Parameters
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Tutorials

Nodes

Lights#

Creation of Omni lights and changing their transformations via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Lights

NodeExtern#

Adding custom nodes that were created via C++ API to the world by using NodeExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\NodeExtern

NodeTrigger#

Creation of a NodeTrigger object, demonstrating the usage of its Position and Enabled callbacks via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\NodeTrigger

ObjectExtern#

Adding custom objects that were created via C++ API to the world by using ObjectExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\ObjectExtern

Objects#

Creation of ObjectMeshDynamic objects and procedural transformation of their vertices via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Objects

PhysicalTrigger#

Creation of a PhysicalTrigger object, demonstrating the usage of its Enter and Leave callbacks via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\PhysicalTrigger

Players#

Creation of a PlayerDummy object, specifying its parameters and using it as a basic player via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Players

SplineGraph#

Movement of a node along the segments of a SplineGraph created from scratch via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\SplineGraph

States#

Saving and restoring the state of the node via C++ API.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\States

Streaming#

Creating a virtual filesystem to demonstrate streaming of multiple virtual files as real ones.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\Streaming

WorldExtern#

Adding a custom world created via C++ API to the world by using WorldExtern.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldExtern

WorldSplineGraph#

Creation of a WorldSplineGraph node from an *.spl file with geometry (from a source *.node file) generated along the graph segments (stretching mode).
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldSplineGraph

WorldTrigger#

Creating a WorldTrigger via C++ API with Enter and Leave callbacks changing a material of a mesh.
SDK Path: <SDK_INSTALLATION>source\samples\Api\Nodes\WorldTrigger
Last update: 2024-02-27
Build: ()