Video Tutorials
Interface
Essentials
Advanced
How To
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Objects
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Art Samples
Tutorials

Quality

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

Output quality affects the final resolution of the landscape (and consequently the disk space required). The quality settings differ depending on the type of the output terrain object:

  • Object Landscape Terrain
  • Object Terrain Global

Landscape Terrain Quality Settings#

export quality from 1 to 100%.

Terrain Global Quality Settings#

Parameters of Terrain LODs to be generated for all data layers (elevation, imagery, and details).

LOD Settings#

To access LOD settings of the particular data layer of your terrain, select the data source group in the list: all available settings will be displayed on the Parameters panel.

The Landscape Tool sets the number of LODs, their visibility distances and densities automatically. You can change these settings when necessary. To modify LOD settings for the desired data layer you should set Manual mode by checking the corresponding option located just under the list of LODs (see the picture below).

In the manual mode you can modify density and visibility distance values by simply double-clicking on the corresponding cell and entering the desired value. Use + (plus) button to add a LOD, or - (minus) to remove one.

Notice
In the manual mode, the LOD density should be specified more accurate, as this value determines the size of the tileset of the generated LOD: the higher the LOD density, the bigger the LOD tileset (the density is multiplied by 128 (the size of a single tile)). Specifying high values may lead to visual artifacts at the edges of the terrain.
  • automatic
  • blur mask
Last update: 2021-03-05